In the Bible, Abram and Sarai are called by God to leave their home and travel to a new land. They are promised they will be blessed, and their descendants will be as numerous as the stars in the sky. This passage exemplifies how God calls people to do great things.
This lesson relates to pre-teens and teens and by the end of this lesson, they should have learned about the following:
- Trusting in God’s guidance
- Leaving the old life behind
- The blessing of following God’s call
BIBLE READING: Genesis 12
MEMORY VERSE: “By faith, Abraham obeyed when he was called to go out to a place that he was to receive as an inheritance. And he went out, not knowing where he was going.” Hebrews 11:8
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BIBLE STUDY NOTES FOR TEENS
BACKGROUND TO THE PASSAGE
Abram and Sarai were a married couple from the city of Ur (see Genesis 11 to learn more about their family background).
God later changed Abram and Sarai’s names to Abraham and Sarah. This name change was an important part of their calling, as it reflected their commitment to God’s plan for them and their descendants. Abraham means “father of a multitude,” while Sarah means “princess”.
Abraham and Sarah are not only two of the most important figures in the Bible but also in History. They are considered the direct line ancestors of all three of the world’s major religions: Judaism, Christianity, and Islam.
MAIN POINTS
1. THE BLESSING OF FOLLOWING GOD’S CALL – GENESIS 12:2-3
2. LEAVING BEHIND COMFORT TO FOLLOW GOD’S CALL – Genesis 12:1
3. AN UNCONDITIONAL COVENANT: GOD’S PROMISE – Genesis 12:7
4. TRUSTING IN GOD’S GUIDANCE – Genesis 12:1
Read full notes in the pdf lesson
YOUTH GAMES AND ACTIVITIES FOR THE TOWER OF BABEL
MYSTERY TASK GAME
- Players must listen to and follow clear instructions given by their partner to complete a task without knowing what the task is.
- Divide players into teams of two.
- One player from each team will draw a task card from the deck without showing it to their partner.
- The player with the task card must give clear instructions to their partner on how to complete the task, without saying what the task is. The partner must follow the instructions and try to complete the task.
- Task examples: Draw a picture of a tree, Stack 5 blocks, fold a paper plane, pour a glass or water.
- Note: It’s important to make sure that the instructions are safe and age appropriate.
RACE TO PACK GAME
- Players must quickly and efficiently pack a bag with a list of items to be prepared for an adventure.
- Materials needed: A bag for each team and a timer.
- Provide each player with a list of items that they need to pack in their bag (examples: water bottle, snacks, first aid kit, map, compass, etc.).
- Set a timer for a specific amount of time e.g., 5 minutes.
- When the timer starts, players must begin packing their bags with all the items on the list.
- You can either place the items in a pile or turn into a scavenger hunt.
- Players must pack their bags as quickly and efficiently as possible.
- Once the timer goes off, players must stop packing.
- Players with the most correct items in their bag wins.
BLIND TRUST WALK
Players must trust and rely on their partner’s instructions and guidance to navigate through an obstacle course while blindfolded. The guide must give clear and specific instructions to their blindfolded partner on how to navigate through the obstacle course, while the walker must trust and rely on their partner’s guidance.